As with the original, Elimination, Team Elimination and Post Grab make the cut, with two maps reserved for Elimination and a further five for Post Grab. Injustice!Įlsewhere, the game's competitive 16-player multiplayer modes remain in familiar territory. Sometimes you'll play the lead role, putting yourself in harm's way, take all the risks and end up with a paltry C rank, while your less active support partner gets consistently superior awards simply because they didn't die so much and picked up more loot. To compound matters, the post-round scoring system that determines who performed best feels entirely arbitrary. You'll win eventually, but it mostly feels like a hollow victory based on how well you conserved your Battle Gauge points prior to the boss fight, rather than your skill in the conclusive battle. Some of you will be singled out by the boss and be completely powerless to avoid their all-consuming attacks, and some of you will be merrily blasting away on the sidelines.
But the longer you plough through these sections, the more it dawns on you that there's no skill involved - it's simply a case of hanging in there long enough. Then those bits regenerate, so you repeat the process as you chip away tiny chunks of their health bar.Īs a four-player co-op mission, these epic scale battles can - at times - feel quite exhilarating as you work together to distract the lumbering form towering above you. Most boss sorties descend into a wearisome, drawn-out war of attrition, smashing rockets into their obvious glowing orange weak spots over and over, climbing into VS suits and emptying thousands of Gatling Gun bullets into them until bits eventually fall off. But as impressively fearsome as they may be as a spectacle, they're often not that much fun to actually battle against.